Browsing the archives for the Game Development category
Source programming is hard enough without the abundance of crazy bugs already existing in the code that exist without your having ever done anything. One such bug is found when you try to join a game already in progress, and its a real piece of work. Your client spawns ~ 40-400 ragdolls before even opening [...]
Implemented code behind a number (The Number is 7) of weapons to be potentially included in the 1.1 Release
Corrected a couple missing/screwed up references to textures
New Default MOTD =) yay for valve and content length limitations that don’t really make sense!
Began work on the UI overhaul
All weapons begin with full load of ammo now (No [...]
I have been asked to begin making a gradual move into the .net languages, as there was a recent organizational change where my manager no longer works with Perl as much as he used to and wants to take me along with him to make sure his life is easy. But making the migration into [...]
During the 1980’s a battle raged between two video storage formats. One, pushed by Sony, had some severe limitations on its use including a rather arbitrary (and politically motivated to be sure) line drawn to keep adult material off of it. This format is widely known as Beta-Max and has since disappeared from the marketplace.
We [...]
Below is a Screenshot of our new front end map, with post processing working and killing your eyes. Be well aware that these are 2 months in the making, so if you make water on your computer chair, my apologies. Enjoy these regardless.
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