My first Ogre3d Release is in planning stages

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With school finally under control I think I am going to gear up for a release, yes I said that shit, of what I have done with ogre3d. I am still a bit in the dark about what its going to require from me, time wise, but I think the contents are going to be as follows:

The following libraries bound to ogre to complete my engine (functionality wise)
Squirrel Scripting Language
OpenAL Audio Library
PhysX Physics Library

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Posted on October 12th, 2007 by Bob in Game Development

New Schedule…

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I have been testing out QCodo over the last week and a half with nothing more than a smile on my face when things are created when I tell them to be, and it reminded me of my old days, when I wrote applications from scratch always and wasted who knows how much time trying to create queries and fold data into a format that I was interested in, and of all the things I could do with myself, I never once felt that I was doing too much work…

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Posted on September 30th, 2007 by Bob in Application Development, Game Development