Browsing the archives for the Ogre 3d tag

Console Development

this weekend I finally faced the situation and with some assistance from a new friend and an old one, I finally got the console framed out and mechanics working, as I want them to be. Let’s take a walk through it though!
First, you should know that CEGUI is providing the GUI Framework to build [...]

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Squirrel Binding – Check 2

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squirrel Binding – Check

Although I don’t have any dope screenshots to show much off in regards to this, I want you all to know that Ogre and Squirrel are bound. It’s literally dirt simple and yes, my mother can do it. Allow me to get into some discussion about what I intend to drive with the scripting language, [...]

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My first Ogre3d Release is in planning stages

With school finally under control I think I am going to gear up for a release, yes I said that shit, of what I have done with ogre3d. I am still a bit in the dark about what its going to require from me, time wise, but I think the contents are going to be [...]

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New Schedule…

I have been testing out QCodo over the last week and a half with nothing more than a smile on my face when things are created when I tell them to be, and it reminded me of my old days, when I wrote applications from scratch always and wasted who knows how much time trying [...]

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User registration is opened up again.

I have been toying around with the user system over the last few months, trying to get spammers to lose interest and unfortunately, It’s not working. In an effort to try to increase the commenting on this mo fo I am going to be opening up enrollment and allowing email confirmation again. Feel free to [...]

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