Browsing the archives for the Mutators tag

Jump Mod v 2.0

I made some significant changes to the Jump Mutator.
Most imporant is the on the fly updating of the settings. All you have to do is type in one of the strings into your console and things will be set in motion. This is a destructive process, however. If you choose to use these mutate commands [...]

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Replication of variables in UScript – Take 2

True to form, I kicked some major ass last night on the afore mentioned replication issue. I am going to take a moment to explain how it works now in order of events. At the end of this post you will see an (few) idea(s) I have for what I want to add to my [...]

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Replication of Variables in UScript – Take 1

There is a problem with my replicated mutators. They rely on the Tick function to force things to be replicated properly. The issue being that the tick function is called in between every frame being rendered to the screen and as such may impact game responsiveness or create lag under some conditions. I chose this [...]

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UT3 Packaging – 94% Complete

Last night was another fabulously productive evening. I spent the better part of the evening implementing the process that I have grown to hate of grabbing all of my mutators’ information and loading it into an application so it could quickly package the release and let me have a simple process again. So far it [...]

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Changes are in the wind…

school has begun, and this winter quarter I am expanding my math as usual, but also undertaking something I am not quite sure why I dreaded. Java is being added to my arsenal and as with the other languages I have developed I plan to release whatever applications I create. I have only been in [...]

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Mut-a-Day – 3 mutators in 3 days

The past three days I have been in a haze of UScript. I have learned more in the last weekend about Unreal tournament than I know about my own game and squirrel, and that is a great thing. I spent a good 19 hours starting Friday night and going through to 11pm this evening, pausing [...]

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