Jump Mod v 2.0
I made some significant changes to the Jump Mutator.
Most imporant is the on the fly updating of the settings. All you have to do is type in one of the strings into your console and things will be set in motion. This is a destructive process, however. If you choose to use these mutate commands to change your mutator you are going to overwrite your configuration settings.
- Mutate JumpMod SetMaxJumps n
- Mutate JumpMod SetJumpBoost n
These are typed into your command console (F10 to get to it typically).
n is an integer
The SetJumpBoost value is scaled just as the one on the configuration dialog is (1-10) and extraneous values are replaced with the default value of 4.
These entries are both case insensitive.
Download & Change Log Link
http://blog.gneu.org/software-releases/jump-mod/
Posted on January 20th, 2008 by Bob in Game Development
Replication of variables in UScript - Take 2
True to form, I kicked some major ass last night on the afore mentioned replication issue. I am going to take a moment to explain how it works now in order of events. At the end of this post you will see an (few) idea(s) I have for what I want to add to my mutators. My code is, as always, available on my svn.
Posted on January 18th, 2008 by Bob in Game Development
Replication of Variables in UScript - Take 1
There is a problem with my replicated mutators. They rely on the Tick function to force things to be replicated properly. The issue being that the tick function is called in between every frame being rendered to the screen and as such may impact game responsiveness or create lag under some conditions. I chose this method because of one simple reason - it worked. Replication is one of those issues where if you don’t get it working just right things don’t work. The straw that broke the camels back is often something that is misunderstood or possibly just something a developer is ignorant to. Getting replication working in the first place is often the accomplishment of many of us.
That said, it has become a goal of mine to better understand replication and I will not be working on anything else until I get my mind around how to network this shit.
Posted on January 17th, 2008 by Bob in Game Development
UT3 Packaging - 94% Complete
Last night was another fabulously productive evening. I spent the better part of the evening implementing the process that I have grown to hate of grabbing all of my mutators’ information and loading it into an application so it could quickly package the release and let me have a simple process again. So far it is really limited, as I have some pretty strict standards and practices that I follow when naming files, but it works - That being the most important thing. Assuming you choose to follow my standards as well you will find it works for you just as well.
So far the requirements are the .net runtime (I am assuming this to be 2.0 but I don’t know. I’m not using any of the nifty tools or anything.) & 7-Zip, and it is quite simple as it had to complement my development process by making things easier, rather than complicating things. Read the rest of this entry »
Posted on January 10th, 2008 by Bob in Application Development, Game Development
Changes are in the wind…
school has begun, and this winter quarter I am expanding my math as usual, but also undertaking something I am not quite sure why I dreaded. Java is being added to my arsenal and as with the other languages I have developed I plan to release whatever applications I create. I have only been in class a couple days but I really doubt it will provide me with much of a challenge to be able to cause me the hours of frustration that I spent in the computer lab with my introductory courses.
I have also begun working on my UT3 Packaging utility…
Posted on January 9th, 2008 by Bob in Application Development, Game Development, Gneu Website
Mut-a-Day - 3 mutators in 3 days
The past three days I have been in a haze of UScript. I have learned more in the last weekend about Unreal tournament than I know about my own game and squirrel, and that is a great thing. I spent a good 19 hours starting Friday night and going through to 11pm this evening, pausing only for food and a Red Dwarf marathon with my dad, and have coded out three Mutators for Unreal Tournament. They are all up on the site, ready to roll, working over the internet, configurable, and most of all… they are written by me.
Also of note - my wordpress video tags extension upload has finally been approved.
They are of course all on the software releases page. Go ahead and take a look.
Posted on December 17th, 2007 by Bob in Game Development, Inspiration, Web Development
Server Advertisement UT3 Mutator
The following is a Server Advertisement mutator for UT3. As an administrator you are provided the means of displaying up to 5 messages to the users of your server. Each message is able to be sent individually or with a global interval value. The minimum interval allowed is 10 seconds, although i would highly suggest you choose to keep your intervals above 45seconds for social graces.
Quick Note:
The string to include this mutator has changed. It is now ?mutator=ServerAdverts.ServerAdverts
Feature List:
- Server Configurable Client Notification
- Up to twenty-five (25) Messages
- Configurable Color, Location, Display time
Default Values:
fPosy = 0.25
iLifetime = 5.0
iFontSize = 1
cDrawColor = (B=255,G=200,R=200,A=255)
New Config Entry Format:
Advertisement=(sMessage="Welcome to a Gneu Sponsered Server!", fPosy = 0.50) Advertisement=(sMessage="Come to www.gneu.org for more info!") Advertisement=(sMessage="For Assistance contact Bob@gneu.org", cDrawColor=(B=255,G=0,R=0,A=255))
It is set up so you dont have to set all variables. They default to the values above, allowing you to focus on the other values. All four of the values can be changed, feel free to be as irritating or beautiful as you wish =)
UT3 Server Advertisement Mutator (6.7 KiB, 26 hits)
Mirror:
http://necris.net/download/serveradverts.rar v 1.70 =)
Update Change Log:
- 1.7.0
- Thanks to Charles for his suggestion. Its been implemented x10.
- Now messages are able to be individually configured to allow for individual message level control.
- 1.6.1
- Updated Timer to display for 10 seconds instead of 4.
- 1.6.0
- Server Networked now
- Tested over the network to confirm it now works.
- Tested over single player levels for those curious to how it works/looks before you connect to the server.
- 1.5
- Removed Beeping
- Moved over to center of window
- Changed font color
- Message duration is 10 seconds
- 1.1
- Rotating messages.
- Configurable ini file includes ability to display up to 25 Messages
- 1.0
- Initial release of this mutator based off of my work done on the other mutators. Appears to be working, Tested over network.
Posted on December 16th, 2007 by Bob in Random
Speed Mod UT3 Mutator
UT3 comes with a few mutators already, two of which are there to tweak the speed, one faster(1.35x) and one slower(.80x). My mutator puts this tweaking into your hands. It currently accepts values between 25 and 400, providing game speeds ranging from .25x to 4x.
Features:
- Server Configurable Speed Tweaking Mutator
- In-Game Configuration Menu for server and local host tweaking.
UT3 Speed Mutator (41.4 KiB, 16 hits)
Code on SVN
Update Change Log:
- 1.1
- Minor update
- 1.0
- Initial Release based off of my work done with Multi-Jump Mutator. Appears to be working, Tested over network.
Posted on December 15th, 2007 by Bob in Random