Browsing the archives for the Mod Switch tag

Mod Switch 2.0 Update

C.O. Wikipedia

The latest patch released by Epic corrects a number of bugs, and it also brings with it a number of features. I wont be walking through them, unfortunately, but i will share a couple updates on how they effect the mod switch packaging. Primarily, things lay out the same. If you follow these tutorials [...]

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Getting my writing voice back

Image via Wikipedia

I lost my voice a couple weeks ago, after a very heavy development weekend, and it took a couple outings with friends and a very interesting podcast by Stephen Fry to get me back on my feet. This is of course along side my coursework. I just completed a summary of a possible [...]

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Mod Switch – Localizing the Main Menu is not that hard

Pushing forward with the mod switch tutorial, We currently have the UI replaced and can step into the more interesting aspects of building our game. Before we get too far into the meat and potatoes of the process though it will be good to get Localization under our wings, as it really builds upon the [...]

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Mod Switch – Frontend Map and UIScenes

Now things start getting fun. This stage of the tutorial is going to end with you having your own UIScene loading when you start the game. We are going to take a couple steps with it through. The first step is to replace the Frontend map with our own; once that is completed, we will [...]

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Mod Switch – Menu Classes and Datastore Needs

In the previous article I talked about how to get the stand-alone mod to compile. When we left off you should have had the ability to compile your code and it should output the .u file in the proper directory. Beyond that, nothing has changed. Running UT3 with the mod switch should only show you [...]

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Mod Switch – Configuration Walkthrough

In the previous installment we took the time to get our directory structure set up and orient ourselves toward creating a stand-alone mod. We discussed some guidelines and described many of the standards that will be used throughout this guide. If you need to brush up before we get too far into this please [...]

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