Today in Gneu
I wanted to let you all in on the progress that went on today and this weekend…
The ANChat system is progressing, quite quickly i feel, towards completion. Te banning and unbanning system went in and some other minor issues. It is practically completed. I am actually quite excited and look forward tot he next time that i get to hit it as hard as i did saturday night.
Gneu’s new host is going to be a fantastic relationship. I have been nothing but pleased by the support and performance that i have experienced thus far and hope that it continues as such.
Now for the meat of the news. OMS is being put back on the table.
Posted on August 11th, 2008 by Bob in Game Development, Gneu Website, Web Development
LOTG Weapons!
UT3 Development is back in full swing. My inspiration is back and for the sake of argument i pose a question. Do you love video progress reports? I think i know the answer and because of that i am going to be posting a few million or so videos about the progress i am making with LOTG. I strongly suggest you all keep your eyes open and focused on the future.
Ill keep you appraised!
Posted on July 26th, 2008 by Bob in Game Development
Firing Modes
One of the first things I attempted with HL2 was firing modes and i wrote a dope tutorial about how to add it. Would you believe that the implementation of something equivalent only requires a few lines of code (far less than the hundreds i used for hl2)? Its fucking true and you can take part in the journey. I spent the better part of 3 hours working on the weapons this morning and enjoyed every moment.
check it out folks =)
iDefaultFiringMode = FM_SingleFire aValidFiringModes(0) = FM_SingleFire aValidFiringModes(1) = FM_BurstFire aValidFiringModes(2) = FM_Automatic
Posted on July 25th, 2008 by Bob in Game Development
Inspiration comes from the damnedest places!
It has been a bumpy road for me in modding, but i think i have finally found a team that I am comfortable with again, as i once was with the White development team. As with all mod teams the needs of the few often outweigh the goals of the many - specifically time is a very tough combatant when trying to build a project. We have been on a bit of a hiatus while our lives sort themselves out and as much as i hate to say it, i was a little disillusioned by it. I am here now to show a small piece of the inspiration the last two weeks has brought me to accept that our project is moving back on track (getting the derailment corrected).
Posted on April 27th, 2008 by Bob in Game Development, Global Crises, Inspiration, Science
Mapping Component - Compass Heading
Just completed the Compass object for our mappers to be able to tweak the direction of north for the map. Thought i would make a quick post.
There is also an update to the server advertisments mod for all you hot admins out there.
Expect a fix to the jump mod bug.
Posted on March 6th, 2008 by Bob in Game Development
territorial Gameplay Demo
This is a demo video of one of our gameplay types called Territorial Domination. For more information about our game please hit our project website.
Posted on February 10th, 2008 by Bob in Game Development
this past weekend was quite an exciting one
this past weekend was quite an exciting one
Today is my dad’s birthday, I saw some friends I had been neglecting for far too long, and I kick started work on OMS. For those of you who are new to Gneu and our delusions of grandeur I’m sure this would come as a bit of a shock, but we intend to make a game. Not just any game, mind you, but one that is not made for everyone. It is going to be tailored to the concept of emulation of reality. We have quite a few notes about our goals up on the wiki, and I have another 12 paragraphs to add in the coming weeks. Some important links are at the end of this article.
Posted on January 29th, 2008 by Bob in Game Development