Mad Minute
When I was in elementary school we had a great task every day, before our math began where we were given a chart with numbers along the left and top, in random order, and a large white square on the top left corner. Our teacher would go up to the front of the class after handing these out and smile, toying with our soft grey matter and waiting for the first of us to ask the obvious question… What is the symbol for today?!
In a fit of joy we would all look up at the clock and saliva would pool as the clock approached the top of its rotation. The symbol would be unveiled and pencil shavings would fly. A snap would be heard on the far end of the class as a student would push far too hard on his pressed wood stick with lead in its core, and tears would stream as he realized he was not going to be able to finish today.
The clock would always slow when it got to the top of its rotation the second time and a hurried rush of blood would slam into every students arm as they would slam their answers and hopes onto this paper. Sixty seconds of craziness, 144 squares filled in, and thirty-two students were sweating (two crying as they made their ways back to their desks from having to resharpen the stubs that they dared call pencils. No stars for you. In fact, bring on the detention!). These fantastic spurts into the bowels of mathematics in third grade spanned all types and were justly termed Mad Minutes.
I bring to you, a reasonable facsimile. Enjoy.
Give random a try -> my results:
Percentage: 95% out of 64 attempted in 60 seconds
Anyone who can get 100% and more than 70 attempts in 60 seconds is up for a medal, and will get honorable mention.
Mad Minute Mathematics Tester (4.1 KiB, 4 hits)
Posted on January 2nd, 2008 by Bob in Random
New Schedule…
I have been testing out QCodo over the last week and a half with nothing more than a smile on my face when things are created when I tell them to be, and it reminded me of my old days, when I wrote applications from scratch always and wasted who knows how much time trying to create queries and fold data into a format that I was interested in, and of all the things I could do with myself, I never once felt that I was doing too much work…
Posted on September 30th, 2007 by Bob in Application Development, Game Development
Clocks! W007!
I would like to welcome you all to the inaugural meeting of demos.gneu.org! This day is the first of many that will allow you all to contribute to my site in a manner that keeps you nerds from having to put your necks out and actually be noticed. Email me suggestions about what you would like to see demos of and I will do it, simple as that. If the requests become too numerous ill start a queue and put them up for a vote. As with everything GNEU, I plan to write tutorials for all of the things I pull together.
Posted on July 9th, 2007 by Bob in Application Development, Web Development
My GUI Designer is coming along
I just finished the key values class and its rolling pretty well. Lots of the same features as the one I wrote in C++ but this one I had the honor of designing, and design I did. The class in c# is has dynamic data structures, an array list, sorted list, writing this class over in C++ has been great because I got the chance to put some thought into an old data structure I hadn’t touched in a while.
Posted on November 22nd, 2006 by Bob in Application Development, Game Development