You little trick ass ho!

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Posted on July 31st, 2008 by Bob in Misc. Video

Weird Science

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Quite possibly the single most influential movie in my acceptance of nerdhood, Weird Science opened my eyes to the possibilities of being able to get laid as a developer. I still aspire to eventually make my own Lisa and have torched a large number of dolls (i use the life size barbies that are made of silicone!). Anyways, enough about me, Happy August, enjoy the movie!

Posted on July 31st, 2008 by Bob in Inspiration, Misc. Video

Abbreviated Coded Rendition of Name Yielding Meaning

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A.C.R.O.N.Y.M. is now an acronym.

The camps are split, and the shoes are coming off. It’s indeed time to start a battle of biblical proportions. I really wish that this wasn’t something that needed to be said, but wow is it difficult to take part in development of the interwebs and not be bombarded by this craziness that some call pronunciation. Do you say SQL as ESS-QUE-EL or do you say SeQuilL or SeQueL? Should you say Lahl or just those hippies say that and laugh on your insides? Do you actually take the time to say WWW at all? I suggest that you take a step back from this ‘debate’ and take some time to actually think before you speak.

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Posted on July 30th, 2008 by Bob in Inspiration, Random

Do you believe in Australia - Part 2

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Direct Link to YouTube [9xeM45sDPjs]

Posted on July 29th, 2008 by Bob in Misc. Video

LOTG Dev - Weapon Firing Modes

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Direct Link to YouTube [wxVD4njUpFg]

Posted on July 28th, 2008 by Bob in Game Development, Misc. Video

LOTG Weapons!

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Hello everyone

UT3 Development is back in full swing. My inspiration is back and for the sake of argument i pose a question. Do you love video progress reports? I think i know the answer and because of that i am going to be posting a few million or so videos about the progress i am making with LOTG. I strongly suggest you all keep your eyes open and focused on the future.

Ill keep you appraised!

Posted on July 26th, 2008 by Bob in Game Development

Firing Modes

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One of the first things I attempted with HL2 was firing modes and i wrote a dope tutorial about how to add it. Would you believe that the implementation of something equivalent only requires a few lines of code (far less than the hundreds i used for hl2)? Its fucking true and you can take part in the journey. I spent the better part of 3 hours working on the weapons this morning and enjoyed every moment.

check it out folks =)

iDefaultFiringMode = FM_SingleFire
aValidFiringModes(0) = FM_SingleFire
aValidFiringModes(1) = FM_BurstFire
aValidFiringModes(2) = FM_Automatic

Posted on July 25th, 2008 by Bob in Game Development

Languages Span!

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I have often been caught in the cross fire of the ongoing and awfully brutal and emotional language wars. I am a C programmer by choice and a PHP/Perl Developer by trade, so I get some of the most heated and misfortunate of the angry or emotionally charged responses from people who just do not know a god damned thing about what they are talking about. Scarier is when I hear absurdities from people who actually do know something about their topic. For some reason they want to stick their toes into my pool and do not like the temperature of the water so they go into a tirade about how I should change the color of the water with some dye and install a heater, oh and the chlorine content is too low or too high and algae will form; who knows, maybe you should add this algae snake as well to keep it from getting to the bottom! I apologize for the extended analogy here but it stands. It is important that Comp Sci. and Developers alike learn at least one thing about languages before they enter the market and end up coding themselves into a corner – There is no such thing as a language level, Languages Span!

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Posted on July 25th, 2008 by Bob in Application Development, Game Development, Inspiration, Web Development