Albert Is Back!
Posted on January 31st, 2008 by Bob in Misc. Video, Science
this past weekend was quite an exciting one
this past weekend was quite an exciting one
Today is my dad’s birthday, I saw some friends I had been neglecting for far too long, and I kick started work on OMS. For those of you who are new to Gneu and our delusions of grandeur I’m sure this would come as a bit of a shock, but we intend to make a game. Not just any game, mind you, but one that is not made for everyone. It is going to be tailored to the concept of emulation of reality. We have quite a few notes about our goals up on the wiki, and I have another 12 paragraphs to add in the coming weeks. Some important links are at the end of this article.
Posted on January 29th, 2008 by Bob in Game Development
Creating Tools for AJAX Development
Posted on January 29th, 2008 by Bob in Misc. Video, Web Development
Project has begun…
http://www.assembla.com/wiki/show/gneu_oms
This link is directly to our project management app. It is free to use and so forth so if you were looking for a place to manage your own projects this is one of the options.
I am going to begin work on the map entities today. I will update this post with any interesting tidbits that may be useful.
There are also two updates of note. The JumpMod and ServerAdverts have been updated. JumpMod is practically completed. The only bug present is the moonboots reverting to 255 when you double jump when you only have one hop left on them. The server adverts are also at a cross roads position. I removed the message beep sound and hit a bit of a dead end. I am using the LocalMessage class to do the messages in this version, which has the ability to change color, location (only vertically unfortunately), and a few other things. The issue is that the LocalMessage class is used statically and as such relies on the defaultproperties to be set, not the configured colors. Its quite sad i must say. I may find a tweak for them to work, but in the end i will be stuck moving to the Hud so no worries.
Much is in store here, so please stay tuned
Posted on January 27th, 2008 by Bob in Game Development
Crypt::SSLeay Install on windows
1 | ppm install http://theoryx5.uwinnipeg.ca/ppms/Crypt-SSLeay.ppd |
Perl on windows doesn’t have access to https links by default. This install will let you.
Posted on January 25th, 2008 by Bob in Random
the Outer Planets
Posted on January 24th, 2008 by Bob in Inspiration, Misc. Video
Debugging Backwards in Time
Posted on January 22nd, 2008 by Bob in Application Development, Inspiration, Misc. Video, Web Development
Downtime? Lets get jiggy with it.
Oh how i love shared hosting.
Hello,
I have performed a security audit of the server that your account is hosted on. Another user on the server had his/her account compromised. The attacker ran several perl based IRC bots and DDoS scripts which were using a considerable amount of bandwidth. I have secured this account and removed these malicious perl scripts. Your site’s load time has improved considerably. Please let us know if you have any more questions or concerns regarding this issue.
Regards,
-Charlie S.
Surpass Hosting Abuse Team
Posted on January 21st, 2008 by Bob in Gneu Website
Jump Mod v 2.0
I made some significant changes to the Jump Mutator.
Most imporant is the on the fly updating of the settings. All you have to do is type in one of the strings into your console and things will be set in motion. This is a destructive process, however. If you choose to use these mutate commands to change your mutator you are going to overwrite your configuration settings.
- Mutate JumpMod SetMaxJumps n
- Mutate JumpMod SetJumpBoost n
These are typed into your command console (F10 to get to it typically).
n is an integer
The SetJumpBoost value is scaled just as the one on the configuration dialog is (1-10) and extraneous values are replaced with the default value of 4.
These entries are both case insensitive.
Download & Change Log Link
http://blog.gneu.org/software-releases/jump-mod/
Posted on January 20th, 2008 by Bob in Game Development
Replication of variables in UScript - Take 2
true to form, I kicked some major ass last night on the afore mentioned replication issue. I am going to take a moment to explain how it works now in order of events. At the end of this post you will see an (few) idea(s) I have for what I want to add to my mutators. My code is, as always, available on my svn.
Posted on January 18th, 2008 by Bob in Game Development