Viewer Mail # 3

BOB!

Man, you are too fuckin much! I love the work you have been doing and hope that you don’t disappear on us developers that have been following your tutorials for the last couple years! Anyways - Dude, I want you to know that despite my asskissing I have a request for you and its not gonna be as simple for you as I would like it to be but man! How cool would it be for you to put together a podcast about the gneu idea, btw how do you pronounce that gneu thing? Its kinda cool that its not normal, I love the site too!

GTG TTFN
Drew

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Posted on December 27th, 2006 by Bob in Gneu Website

Message to all you mappers out there.

No matter the engine you use, you will find this tool useful, but first a story. I have been involved in game for about three years now. I have worked in and around more than fifty mappers over these years and one way or another their lags. From what I have been able to put together it is related to their planning, and I want to tell you about one of the way I experienced it, the way it should have gone and what can be done in order to make sure its done. Read the rest of this entry »

Posted on December 25th, 2006 by Bob in Game Development

Merry Christmas!

Hello again,

This will be quick because i can hear that fat fucker up on my roof! Merry Christmas to you all, and i hope you all take it easy this Christmas. I would like to thank you for finding this site, and i hope that our content is able to peak the interests that you need peaked.

Sleep well

Posted on December 25th, 2006 by Bob in Gneu Website

Downtime? What?

Yesterday, an unfortunate discovery lead to an unfortunate mishap lead which lead to a great discovery and later to another unfortunate mishap. The initial mishap was indeed as terrible as you would have thought, and in some ways it shows how important it is to put proper error checking into your website, and in others it is showing how a user interacting with a website can quickly join the statistic of people who have no ability to use your application and say its too hard. You may be wondering what happened to my site yesterday between 5pm and 10pm, and if you are, be calmed in knowing that it was entirely my fault and I have been working on a few steps to help avoid that in the future. I deleted my database.

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Posted on December 20th, 2006 by Bob in Gneu Website, Inspiration, Random

Back from the compiler land

Hey folks, long time no talk. I’ve been away working on WAW for the last few days gearing up for a release, which ended up getting pushed out, but was great none the less. For those who don’t know I’ve been working with them for about 2 months now, and met some really good people. They are always around and have accepted me in as family practically even though they have been working together for more than two years. The mod is an extension of their old mod, which someone out there may already know about being the number one inspiration for my mod, Firearms (FA for short). It’s got some very unique ideas and is for the most part just waiting on some help on the art front to catch up to everything else.

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Posted on December 18th, 2006 by Bob in Application Development, Random

Pick a project any project.

this is going to be a great test for us as programmers, to choose an application, and stick to the of it through to the end. I have already made a few suggestions to get the creative juices flowing and will soon be moving them to the project manager that is going to be used, until the one I have devised comes to fruition. This will test our endurance, will and our ingenuity in many ways, since we are working as a team we will have to plan out our steps before we take them, and make sure that anything that comes up is taken into account for the rest of the progress of the mod.

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Posted on December 13th, 2006 by Bob in Gneu Website

stances are done 1.4.8

I have the bases all covered on my stance system and it is almost in a release able state. I fixed the issue with the transitions getting fucked up when a player dies, it was a networking issue, and hit another issue that is actually a hundred times more irritating, and was simple to work around.

The game movement is controlled by a single static class. What this means for the programming aspect is that the way I had coded stances would not work. Watching the following video will give you a demo of the issue and rest assured it is no longer one.

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Posted on December 12th, 2006 by Bob in Game Development, Misc. Video

Organization: How cars and software development relate

It may go without much notice to those who use applications, but a lot of planning went into the of it. There is time spent on the algorithms efficiency, the overall efficiency, the usability of the application and much more than I can relate in a paragraph on a blog. It would also probably surprise some of you that as much as thirty to fifty percent of my time is spent on organizing and updating old information before I code.

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Posted on December 11th, 2006 by Bob in Application Development, Game Development

Long Weekend of Compression

I was brought into a meeting on Friday with a basic idea of how to test file uploads and downloads with files of varying sizes and find out where the limitation of our servers is. The gist of my task is to upload files of varying sizes that are uncompressible because there are certain algorithms that are used for data transmission that use compression and speed it up. There is apparently a lot of importance on this issue and I am being pulled off of application , and you guys should know how I feel about testing when I could be writing code.

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Posted on December 11th, 2006 by Bob in Gneu Website

stance Revision 1.3.12


Direct Link to Google [5040231506916568890]

Enjoy the video, Solving the previous issue was a hell of a hack, as you can see from the video. I had to bypass a bunch of prediction that was screwing with my code. Now that i got it working i get to go back into it and track down the reasons for it acting up. Soon my children, soon.

Posted on December 8th, 2006 by Bob in Game Development, Misc. Video